A small puzzle game prototype to test basic mechanics and art style. Let us know what you think in the comments.

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Hey there!

I think it needs something extra to be a new game concept. The "connect the pipes" game has been around since at least 1989's Pipe Mania and this is the exact same concept with updated graphics and interface.

This is nice and polished although turning the pieces was a little slow.

Maybe add a puzzle element to it... have multiple end connections available in a room and allow the player more than one option on what room to go to next. That would be a good way to introduce various power ups to by-pass obstacles in certain rooms. It would require some careful thought on level design/progression and allowing players a path to revisit previous rooms.

Hey, thank you very much for your feedback and interesting suggestions.  We are thinking about expanding on this prototype and may use some of those features. 

We changed the description to better reflect the game. Thanks for pointing this out. In retrospect we see how calling this a game concept was quite misleading 😅

You are so welcome!

I would be fascinating to have an almost Metroidvania inspired experience with a pipe turning exploration game.

Things like:

  • Some pieces only turning 180º unless you had a power up to make it turn 90º.
  • Certain levels having tiles that affect the tiles around them when turned and a glue power up that could make pieces stick for X amount of turns.
  • Immovable tiles - or locked tiles that would require a key/bomb.
  • The ability to replace a tile with another one - a tile stash - or even use the concept of the original Pipe Mania where pipe pieces are supplied to the player.
  • The requirement to connect pieces not just to an exit but to a power source to open an exit. Perhaps add the requirement that multiple levels would need to be connected to power sources to open up a gated level.
  • Levels being larger than a 3x3 grid, or made up of multiple 3x3 grids, each with their own requirements.
  • Toxic tiles that would require a power up to interact with without losing health or whatever.
  • Levels that need to be completed within X amount of turns otherwise health is lost.
  • Levels that contain tile pieces that disappear after X interactions in the level.

I just think adding mechanics that take pipe connecting to another level. I completely get the zen/relaxation mind set of just connecting pipes, but it seems to lack a little challenge and I think having the game being winnable/losable based on player interaction and the ability to solve more intricate puzzles would be rather unique.